A downloadable Laika for Windows

Description:
Survival game set in an alternate universe where the first dog in space, Laika, who was sent to space survived on an cold remote planet. Melt the ice & reveal the resources needed to help the Laika and her comrades survive in this harsh environment. Dogs need plenty of food & warmth to survive.

Team name:
Pupper's Delight

Controls:
Left Mouse Button: Contextual UI. Used to build structures or interact with buttons/props in the world
Middle Mouse Button: Pan camera
Right Mouse Button: Rotate camera
H: Thermal vision

List of any content that was created for this:
Audio
- Audio was downloaded from ZapSplat
ContentExamples
- Blueprints Examples

- Particle Effects

Unreal marketplace:
- MegaGameMusicCollection (for music)
- Pro Sound Collection (most sfx)
- LandscapeMountains

Quixel Megascans: 
- Decals, surfaces (snow), rock meshes and plants

StatusReleased
PlatformsWindows
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorsShootingShark, Leevani, elleven
GenreStrategy, Simulation, Survival
TagsDogs, Sci-fi, Space

Download

Download
Laika.zip 1 GB
Version 1 Jun 10, 2020

Install instructions

Download ZIP & unpackage.
Run the "UE4SpringJam.exe"

Comments

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(+1)

Not the right place to promote yourself by gaining views for your video Andrei. I would rather see footage of Laika itself but not from another game. Hope that your message will be deleted soon.

Wow, big misunderstanding. I was looking for a way to contact the developers of Laika to ask about their potential participation in the 2020 MegaJam, have found nothing on their itch.io user pages, didn't have luck with Google + Twitter and decided to post here. Are you one of or in contact with the developers?

(1 edit)

Hey fellas,

I was wondering if you would be interested in joining Epic's MegaJam 2020 and would like to collaborate with a sound designer. :)

Laika sounds great and I feel with a bit more original contend and more dynamic implementatipn it could have gotten even more laik-ier. :)

If you are interested, please check out this video from my last game jam project to get an idea on how I work and how it sounds in the end, maybe we can get in touch? :)